From the passive player to the active

If yours is not the exercise , but what you want is slim down you can achieve it with options funny that will make you lose those extra kilos. The exergaming it helps you to to get better you condition physical while having fun with games of video .

Exergaming is an English word that comes from exer (exercise, exercise) and gaming (game, digital game). The ideal is to do it five times to the week by 30 minutes to obtain true results.

 

This modality proposes that the video game be a tool active , that motivates the physical activity , even though do not must be replaced by no sport "warns Julio Álvarez , researcher of General Hospital of Valencia , Spain.

 

From the passive player to the active

Although video game they are seen as a activity completely sedentary , the tendency is that this kind ofentertainment put in movement to the players for theweightloss , increase the coordination and raise the self esteem , especially when the obesity in children and young people accents .

 

The effort , by moving the hands and feet, is equivalent to the expense of Energy used on a treadmill during an exercise test or at the intensity of activities moderate as walk , skip Y jogging "says the University of Oklahoma .

Another study of American Council on Exercises concludes, after analyzing the Wii Fit , that players burn twice as much calories in comparison with the sedentary video games .

With the exergaming children, youth and adults have the opportunity to practice virtually football , basketball, tennis, yoga , Martial Arts, dance and routines exercise from the comfort ofhome .

According to studies carried out by a team of researchers from the Universitat Politècnica de València, Universitat de València, Universitat Jaume I , these are some Benefits observed in children Y young boys :

 

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  1. When deciding, children obese prefer to do sport through the video game assets that in a traditional way
  2. There is more satisfaction with video games because there are less sensation of effort , this the motivates to follow with this activity
  3. The virtual scenarios they diminish the sensation of effort while doing exercise
  4. A game achieves too much entertainment , which helps  finish with the Program
  5. To the children who have been offered to participate in this type of tests they have accepted and they all achieve conclude it

In the face of the pandemic of obesity , which currently affects 1 in 3 children from 3 to 16 years of age, technology is a ally of the Health .

Remember the need to perform 30 to 60 minutes newspapers any physical activity moderate, the exergaming It can be him complement ideal.


Video Medicine: Warhammer 40K Tactics: Active Vs. Passive Players (April 2024).